An audio-visual work for iPads, robots and people
SCATTER is an ambitious multichannel audio-visual work for iPads, robots and people. SCATTER seeks to, for a short while, reconfigure our relationship to personal devices. It does so through a series of semiotic, spatial and sonic interventions with the aim of creating a shared space for collective listening and contemplation for its audience. Rather than an installation where the audience move through the work, SCATTER will see the work move through the audience creating a highly immersive audio and visual experience.
SCATTER is based on a collaborative partnership between Experimenta and Chamber Made, with support from the Australian Centre for Robotic Vision and QUT’s Creative Lab.
Concept and DirectionTamara Saulwick
Creative coder and ProgrammerSteve Berrick
Artist and ResearcherKeith Armstrong